<html>
   <head>
      <title>RunUO Documentation - Class Overview - HonorContext</title>
   </head>
   <body bgcolor="white" style="font-family: Courier New" text="#000000" link="#000000" vlink="#000000" alink="#808080">
      <h4><a href="../namespaces/Server.html">Back to Server</a></h4>
      <h2>HonorContext</h2>
<h4>Nested Types: <!-- DBG-4 --><a href="FirstHit.html">FirstHit</a>, <!-- DBG-4 --><a href="InternalTimer.html">InternalTimer</a></h4>
      (<font color="blue">ctor</font>) HonorContext( <!-- DBG-0 --><a href="PlayerMobile.html">PlayerMobile</a> source, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> target )<br>
      <font color="blue">int</font> PerfectionDamageBonus( <font color="blue">get</font>; )<br>
      <font color="blue">int</font> PerfectionLuckBonus( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="PlayerMobile.html">PlayerMobile</a> Source( <font color="blue">get</font>; )<br>
      <!-- DBG-0 --><a href="Mobile.html">Mobile</a> Target( <font color="blue">get</font>; )<br>
      <font color="blue">void</font> Cancel()<br>
      <font color="blue">bool</font> CheckDistance()<br>
      <font color="blue">void</font> OnSourceBeneficialAction( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> to )<br>
      <font color="blue">void</font> OnSourceDamaged( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">int</font> amount )<br>
      <font color="blue">void</font> OnSourceKilled()<br>
      <font color="blue">void</font> OnTargetDamaged( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">int</font> amount )<br>
      <font color="blue">void</font> OnTargetHit( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
      <font color="blue">void</font> OnTargetKilled()<br>
      <font color="blue">void</font> OnTargetMissed( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
      <font color="blue">void</font> OnTargetPoisoned()<br>
   </body>
</html>
